I'll be going through each phase of my workflow and hopefully you can find something useful along the way… Sketchingīefore opening your 3D application, it's always important to spend some time collecting reference online, and roughing out your concept with simple sketches. Post-production: Photoshop As you can probably tell, I went all over the place with this character and so keeping track of all the steps was essential. Also, I took this project as a texturing and rendering challenge and to push myself to learn new software and techniques, so a lot of my time on this project was spent on research and going through tutorials online. For me, the main purpose of this project was to create a render, so my workflow doesn't really apply to games or animation, and it certainly was more of an experiment for me than a process. Since then, I've wanted to texture and render one of the characters and I decided to go with Chef Eric. Talented 3D artist, Esteban Pacheco describes the workflow behind his 3D creation, Chef Eric, from the sketching stage through sculpting, mapping, linear workflow, rendering and post-production IntroductionĬhef Eric is one of the 4 main characters of The Fine Diner, a final modeling project I did at school a few years ago.
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